Priyanshu Bartwal 17ff17bdec Dnd library migration fixes and changes (#23752)
Follow-up to #23211. Fixed issues, and simplified where possible.

The core idea: every sortable list now resolves its drop position the
same way —
"sortable over sortable", comparing the pointer against the hovered
item's
midpoint — instead of each surface owning bespoke droppable slots and
end-drop
zones.

## Refactors
- New `resolveDropFromPointer` handles both axes in one util; items can
tag their
  own `orientation`, so one provider can drive lists of mixed axes.
- Dropped `DragDropItemDroppableSlot` and `DragDropItemDropLine` path.
Record table/board headers, page-layout tabs & widgets, and fields
config all
derive the drop index from the hovered sortable, matching record-board
cards.
- `DragDropItemSortableCell` is now the single sortable primitive, with
drag
  optionally delegated to an explicit `DragDropItemSortableHandle`.
- Removed end-drop constants/types; lists now place a trailing append
target and
  resolve the append position in the consumer's own index space.

## Fixes
- Dragging a row within grouped records threw an error — the drag
overlay now
  resolves the source row's record-group context.
- Multi-select drag counter chip didn't show — drag state was read from
the
  wrong component scope instead of the active `recordIndexId`.

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---------

Co-authored-by: Félix Malfait <felix@twenty.com>
2026-08-05 14:51:51 +00:00
2026-06-11 11:02:28 +02:00

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