## Context
Second PR of the overridable-entities track (after #21436 for views):
command menu items become overridable so that edits on non-owned items
are stored as overrides instead of mutating the row, and
deletion/deactivation becomes reversible.
## What this does
- `CommandMenuItemEntity` now extends
`OverridableEntity<CommandMenuItemOverrides>` (adds `isActive` +
`overrides`). All editable properties are overridable for now (to
discuss).
- **Update**: mutations on a command item not owned by the caller
(standard items) are written into `overrides`; reads merge them in the
DTO. The command palette edit mode (pin,
reorder, shortLabel) now preserves standard values, "Reset label to
default" gains true post-save semantics.
- **Delete**: protected items are deactivated (`isActive = false`)
instead of deleted; custom items still hard-delete.
- **Object deactivate/enable toggle**: now flips `isActive` on the
command item (merged into the main migration call) instead of
delete/recreate; a create-if-missing fallback covers legacy deactivated
objects.
- **Front**: inactive command items are filtered out of the palette
selector.
<!-- This is an auto-generated description by cubic. -->
<a
href="https://cubic.dev/pr/twentyhq/twenty/pull/21486?utm_source=github"
target="_blank" rel="noopener noreferrer"
data-no-image-dialog="true"><picture><source
media="(prefers-color-scheme: dark)"
srcset="https://www.cubic.dev/buttons/review-in-cubic-dark.svg"><source
media="(prefers-color-scheme: light)"
srcset="https://www.cubic.dev/buttons/review-in-cubic-light.svg"><img
alt="Review in cubic"
src="https://www.cubic.dev/buttons/review-in-cubic-dark.svg"></picture></a>
<!-- End of auto-generated description by cubic. -->
---------
Co-authored-by: Charles Bochet <charles@twenty.com>
- Add a `pageLayoutId` foreign key to `CommandMenuItem`, allowing
command menu items to be scoped to a specific page layout instead of
being globally available
- Filter command menu items by the current page layout on the frontend.
Items with a `pageLayoutId` only appear when viewing that layout, while
items without one remain globally visible
- Create an effect to track the current page layout ID
- Include a seed example: a "Show Notification" command pinned to the
Star history standalone page layout
---------
Co-authored-by: Charles Bochet <charles@twenty.com>
- Adds a payload JSON column to `CommandMenuItem` and introduces a
unified `NAVIGATION` engine component key that replaces all individual
GO_TO_* keys
- Navigation commands now use the payload to determine their target
(either an objectMetadataItemId or a path), making navigation commands
dynamic and eliminating the need for a hardcoded engine key per object
- Includes a 1.21 upgrade command (refactor-navigation-commands) that
migrates existing GO_TO_* items to NAVIGATION items with the appropriate
payload, and applies a CHECK constraint enforcing payload coherence
https://github.com/user-attachments/assets/4d305ba2-ae0b-4556-bb0e-e9d899777350
TODO: In a second PR, create the sync between object metadata items and
the navigation command menu items
- Object metadata item created or enabled -> Create navigation command
- Object metadata item deleted or disabled -> Delete associated
navigation command
In another PR:
- Allow `label`, `shortLabel` and `icon` to resolve the
`navigateToObjectMetadataItem` dynamically in their interpolation
instead of being hardcoded in the command menu item
- Make the icon dynamic in the command menu items as the label so that
we can resolve ${navigateToObjectMetadataItem.icon} at runTime -> This
way we won't need to keep update the command menu item icon when we
update the objectMetadataItem icon
- Makes engineComponentKey non-nullable on CommandMenuItem. Adds two new
engine component keys: TRIGGER_WORKFLOW_VERSION and
FRONT_COMPONENT_RENDERER to cover the former standalone cases.
- Unifies the previously separated engine, front component and workflow
runners into a single `CommandRunner` component with a unified
`useMountCommand` hook that handles all command types.
## PR Description
In the process of migrating all the existing commands to the backend, we
stumbled across a couple of problems that made us reconsider the full
migration. This PR introduces a way for command menu items to bypass
front components and to directly reference a frontend component from
twenty front.
It:
- Introduces a `engineFrontComponentKey` field on `CommandMenuItem` as
an alternative to `frontComponentId` and `workflowVersionId`, allowing
command menu items to reference frontend components by key directly
rather than requiring a FrontComponent entity
- Updates the DB constraint to allow exactly one of `workflowVersionId`,
`frontComponentId`, or `engineFrontComponentKey`
### All standard command menu items from the frontend which use
`standardFrontComponentKey`
These are all commands that execute a GraphQL query or a mutation.
Two mains concerned have been raised that made us go with this
(temporary) architecture instead:
- If those commands are part of the standard application, they can only
alter objects from that application and not custom objects.
- We would need to implement a way to trigger optimistic rendering from
the front components, which might take some time to implement.
List:
- Create new record
- Delete (single record)
- Delete records (multiple)
- Restore record
- Restore records (multiple)
- Permanently destroy record
- Permanently destroy records (multiple)
- Add to favorites
- Remove from favorites
- Merge records
- Duplicate Dashboard
- Save Dashboard
- Save Page Layout
- Activate Workflow
- Deactivate Workflow
- Discard Draft (workflow)
- Test Workflow
- Tidy up workflow
- Duplicate Workflow
- Stop (workflow run)
- Use as draft (workflow version)
---------
Co-authored-by: Charles Bochet <charles@twenty.com>