Introduces a progress indicator for command menu items (both engine
commands and front components). When a command is running, the menu item
now displays a percentage alongside the loader spinner instead of just a
spinner.
- Added `commandMenuItemProgressFamilyState` to track per-item progress
and `CommandListItemLoader` to render it
- Exposed `updateProgress` in the twenty-sdk public API so front
components can report execution progress back to the host
- Wired progress reporting into `ExportMultipleRecordsCommand` as the
first consumer, showing CSV export progress
- Progress state is cleaned up on unmount for both engine commands and
headless front components
- Refactor
- Adds template variable interpolation (`${...}`) to command menu item
labels and short labels, enabling dynamic text like `Create new
${capitalize(objectMetadataItem.labelSingular)}` instead of static
`Create new record`.
- Supports `capitalize` and `lowercase` transform functions within
template expressions.
## Description
- Introduces a new engine command execution model that replaces the
previous approach of mapping `EngineComponentKey` to React components.
Instead, engine commands are now mounted headlessly via
`HeadlessEngineCommandMountRoot`, with their execution context populated
synchronously before mounting.
- Creates new headless command components
- Moves error handling from the SDK layer to the host app by wrapping
all mounted commands with a new `CommandMenuItemErrorBoundary`
The new flow works as follows:
- When a command menu item with an `engineComponentKey` is clicked,
`useCommandMenuItemFrontComponentCommands` calls
`useMountEngineCommand`, which synchronously reads the current context
store (object metadata, selected records, filters, view ID, etc.) and
writes a `MountedEngineCommandContext` into
`mountedEngineCommandsState`.
- The command is then mounted into `mountedEngineCommandsState`, which
triggers `HeadlessEngineCommandMountRoot` to render the corresponding
headless component from `ENGINE_COMPONENT_KEY_HEADLESS_COMPONENT_MAP`,
wrapped in `CommandMenuItemErrorBoundary`,
`ContextStoreComponentInstanceContext.Provider`, and
`EngineCommandComponentInstanceContext.Provider`.
- Each command component reads its execution context and delegates to
one of the 4 execution patterns: `HeadlessEngineCommandWrapperEffect`
(simple actions), `HeadlessConfirmationModalEngineCommandEffect`
(destructive actions needing confirmation),
`HeadlessNavigateEngineCommand` (GO_TO_* commands), or
`HeadlessOpenSidePanelPageEngineCommand` (SEARCH_RECORDS, ASK_AI,
VIEW_PREVIOUS_AI_CHATS).
- After execution, the command self-unmounts via
`useUnmountEngineCommand`, which removes the entry from
`mountedEngineCommandsState` and stops rendering the component.
### What
Unifies record page layout editing and navigation menu editing into a
single global "layout customization" session. Dashboard editing stays
separate.
### How it works
**Two edit mode systems, one context-based read:**
- `isLayoutCustomizationModeEnabledState` -- global atom for record
pages + navigation
- `isDashboardInEditModeComponentState` -- dashboard-only, independent
per-component atom
- `PageLayoutEditModeProvider` -- context that dispatches to
`RecordPageLayoutEditModeProvider` (reads global atom) or
`DashboardPageLayoutEditModeProvider` (reads component atom), one
component per file
**Session registry + independent atoms:**
- `activeCustomizationPageLayoutIdsState` -- accumulates page layout IDs
as user navigates during customization (`string[]`)
- Save/cancel iterate the ID list and read each layout's draft/persisted
atoms independently
- Follows the same pattern as `settingsRoleIdsState` +
`settingsDraftRoleFamilyState`
**Unified UI:**
- `LayoutCustomizationBar` replaces the old `NavigationMenuEditModeBar`
- Enter once -- edit record layouts + navigation -- save/cancel
everything together
- `useSaveLayoutCustomization` orchestrates sequential save: navigation
draft -- page layouts -- field widget groups
- Error snackbar on partial save failure (with TODO for future atomic
server mutation)
**Draft protection during customization:**
- `PageLayoutRelationWidgetsSyncEffect` guarded -- only updates
persisted state from server, skips draft/currentLayouts while
customization is active
- `useExecuteTasksOnAnyLocationChange` skips draft reset when
customization mode is enabled
- Command execution blocked during layout customization
### Cleanup
- Deleted `NavigationMenuEditModeBar`,
`isNavigationMenuInEditModeState`,
`isPageLayoutInEditModeComponentState`,
`useIsGlobalLayoutCustomizationActive`
- `DraftPageLayout` type changed from `Omit` to `Pick` (explicit fields)
- Removed save/cancel from `DefaultRecordCommandMenuItemsConfig` (bar
handles it now)
- Extracted `useSaveFieldsWidgetGroups` from save orchestration
- Split `PageLayoutEditModeProvider` into 3 separate files (one
component per file, Twenty convention)
### Known issues
- **Stale deleted widget after save (pre-existing on `main`)**: Delete
widget -- save -- exit customization -- Apollo cache stale -- sync
effect overwrites Jotai from stale data -- widget reappears until
refresh. Separate PR needed, likely tied to the planned server-side
`saveLayoutCustomization` atomic endpoint.
### Open questions
- **Module location**: Layout customization hooks/states live in `/app`
-- should they move to their own `modules/layout-customization/`?
- **Atomic server mutation**: All save mutations are on metadata schema
(`createNavigationMenuItem`, `deleteNavigationMenuItem`,
`updateNavigationMenuItem`, `updatePageLayoutWithTabsAndWidgets`,
`upsertFieldsWidget`). A single `saveLayoutCustomization` endpoint could
make saves truly atomic.
https://github.com/user-attachments/assets/036ef542-97f3-485b-a68f-3726002c81fb
actions are being renamed to command menu item, they will be migrated to
server and will be served as headless front components
---------
Co-authored-by: Raphaël Bosi <71827178+bosiraphael@users.noreply.github.com>