Commit Graph

7 Commits

Author SHA1 Message Date
Lucas Bordeau cb3e32df86 Fix AI demo workspace skill (#18575)
This PR fixes what allows to have a working demo workspace skill.

- Skill updated many times into something that works
- Fixed infinite loop in AI chat by memoizing ai-sdk output
- Finished navigateToView implementation
- Increased MAX_STEPS to 300 so the chat don't quit in the middle of a
long running skill
- Added CreateManyRelationFields
2026-03-12 13:19:01 +01:00
Charles Bochet bc4ae35bc4 Rework atom naming (#18240)
## Summary

- **Enhanced the `matching-state-variable` ESLint rule** to enforce
consistent naming for `ComponentState`, `FamilyState`, and
`ComponentFamilyState` hooks — previously it only covered `useAtomState`
and `useAtomStateValue`
- **The rule now checks 12 hooks** across three categories: value hooks
(`useAtomComponentStateValue`, `useAtomFamilyStateValue`, etc.), state
hooks (`useAtomComponentState`, `useAtomComponentFamilyState`), and
setter hooks (`useSetAtomState`, `useSetAtomComponentState`,
`useSetAtomFamilyState`, `useSetAtomComponentFamilyState`)
- **Fixed all 225 resulting lint violations** across 151 files, renaming
variables to match their state atom names (e.g. `currentViewId` →
`contextStoreCurrentViewId`, `selectedRecord` → `recordStore`). Cases
where the same state is accessed with different family keys/instance IDs
are suppressed with `eslint-disable-next-line`.

## Naming convention

| Hook | State argument | Valid | Invalid |
|------|---------------|-------|---------|
| `useAtomStateValue` | `fooState` | `const foo = ...` | `const bar =
...` |
| `useAtomComponentStateValue` | `fooComponentState` | `const foo = ...`
| `const bar = ...` |
| `useAtomFamilyStateValue` | `fooFamilyState` | `const foo = ...` |
`const bar = ...` |
| `useAtomComponentFamilyStateValue` | `fooComponentFamilyState` |
`const foo = ...` | `const bar = ...` |
| `useAtomState` | `fooState` | `const [foo, setFoo] = ...` | `const
[bar, setBar] = ...` |
| `useAtomComponentState` | `fooComponentState` | `const [foo, setFoo] =
...` | `const [bar, setBar] = ...` |
| `useAtomComponentFamilyState` | `fooComponentFamilyState` | `const
[foo, setFoo] = ...` | `const [bar, setBar] = ...` |
| `useSetAtomState` | `fooState` | `const setFoo = ...` | `const setBar
= ...` |
| `useSetAtomComponentState` | `fooComponentState` | `const setFoo =
...` | `const setBar = ...` |
| `useSetAtomFamilyState` | `fooFamilyState` | `const setFoo = ...` |
`const setBar = ...` |
| `useSetAtomComponentFamilyState` | `fooComponentFamilyState` | `const
setFoo = ...` | `const setBar = ...` |
2026-02-25 22:28:25 +01:00
Charles Bochet d81f006979 Rename Jotai state hooks and utilities to consistent Atom-based naming (#18209)
## Summary

Rename all Jotai-based state management hooks and utilities to a
consistent naming convention that:
1. Removes legacy Recoil naming (`useRecoilXxxV2`, `createXxxV2`)
2. Always includes `Atom` in the name to distinguish from jotai native
hooks
3. Follows a consistent ordering: `Atom` → `Component` → `Family` →
`Type` (`State`/`Selector`)
4. Includes the type qualifier (`State` or `Selector`) in all
value-reading hooks to avoid naming conflicts with jotai's native
`useAtomValue`

## Naming Convention

**Hooks**:
`use[Set]Atom[Component][Family][State|Selector][Value|State|CallbackState]`
**Utils**: `createAtom[Component][Family][State|Selector]`

## Changes

### Hooks renamed (definition files + all usages across ~1,500 files):

| Old Name (Recoil) | Intermediate (Atom) | Final Name |
|---|---|---|
| `useRecoilValueV2` | `useAtomValue` | **`useAtomStateValue`** |
| `useRecoilStateV2` | `useAtomState` | `useAtomState` |
| `useSetRecoilStateV2` | `useSetAtomState` | `useSetAtomState` |
| `useFamilyRecoilValueV2` | `useFamilyAtomValue` |
**`useAtomFamilyStateValue`** |
| `useSetFamilyRecoilStateV2` | `useSetFamilyAtomState` |
**`useSetAtomFamilyState`** |
| `useFamilySelectorValueV2` | `useFamilySelectorValue` |
**`useAtomFamilySelectorValue`** |
| `useFamilySelectorStateV2` | `useFamilySelectorState` |
**`useAtomFamilySelectorState`** |
| `useRecoilComponentValueV2` | `useAtomComponentValue` |
**`useAtomComponentStateValue`** |
| `useRecoilComponentStateV2` | `useAtomComponentState` |
`useAtomComponentState` |
| `useSetRecoilComponentStateV2` | `useSetAtomComponentState` |
`useSetAtomComponentState` |
| `useRecoilComponentFamilyValueV2` | `useAtomComponentFamilyValue` |
**`useAtomComponentFamilyStateValue`** |
| `useRecoilComponentFamilyStateV2` | `useAtomComponentFamilyState` |
`useAtomComponentFamilyState` |
| `useSetRecoilComponentFamilyStateV2` |
`useSetAtomComponentFamilyState` | `useSetAtomComponentFamilyState` |
| `useRecoilComponentSelectorValueV2` | `useAtomComponentSelectorValue`
| `useAtomComponentSelectorValue` |
| `useRecoilComponentFamilySelectorValueV2` |
`useAtomComponentFamilySelectorValue` |
`useAtomComponentFamilySelectorValue` |
| `useRecoilComponentStateCallbackStateV2` |
`useAtomComponentStateCallbackState` |
`useAtomComponentStateCallbackState` |
| `useRecoilComponentSelectorCallbackStateV2` |
`useAtomComponentSelectorCallbackState` |
`useAtomComponentSelectorCallbackState` |
| `useRecoilComponentFamilyStateCallbackStateV2` |
`useAtomComponentFamilyStateCallbackState` |
`useAtomComponentFamilyStateCallbackState` |
| `useRecoilComponentFamilySelectorCallbackStateV2` |
`useAtomComponentFamilySelectorCallbackState` |
`useAtomComponentFamilySelectorCallbackState` |

### Utilities renamed:

| Old Name (Recoil) | Final Name |
|---|---|
| `createStateV2` | **`createAtomState`** |
| `createFamilyStateV2` | **`createAtomFamilyState`** |
| `createSelectorV2` | **`createAtomSelector`** |
| `createFamilySelectorV2` | **`createAtomFamilySelector`** |
| `createWritableSelectorV2` | **`createAtomWritableSelector`** |
| `createWritableFamilySelectorV2` |
**`createAtomWritableFamilySelector`** |
| `createComponentStateV2` | **`createAtomComponentState`** |
| `createComponentFamilyStateV2` | **`createAtomComponentFamilyState`**
|
| `createComponentSelectorV2` | **`createAtomComponentSelector`** |
| `createComponentFamilySelectorV2` |
**`createAtomComponentFamilySelector`** |

## Details

- All definition files renamed to match new convention
- All import paths and usages updated across the entire `twenty-front`
package
- Jotai's native `useAtomValue` is aliased as `useJotaiAtomValue` in the
wrapper hook to avoid collision
- Legacy Recoil files in `state/utils/` and `component-state/utils/`
left untouched (separate naming scope)
- Typecheck passes cleanly
2026-02-25 01:55:46 +01:00
Charles Bochet 1a13258302 Keep migrating to jotai (#18064)
And we continue!
2026-02-19 12:10:02 +01:00
Abdul Rahman 952dee955c fix: Stop autoscroll when user manually scrolls up during streaming (#16795)
https://github.com/user-attachments/assets/2ca908ca-63b8-4895-9ed7-7beaeea13ca9
2025-12-27 09:19:44 +01:00
Abdul Rahman 19fc20173b fix: lagging issue in ask AI during message streaming (#16201)
## Changes

### 1. Fixed streaming lag with throttle parameter

**Problem:** The AI chat was experiencing lag during message streaming
because the messages array was being updated too frequently, causing all
messages to re-render too quickly.

**Solution:** Added the `experimental_throttle: 100` parameter to the
`useChat` hook configuration. This throttles message updates during
streaming to prevent excessive re-renders and improve performance.

### 2. Cleaned up useAgentChat hook return values

**Context:** The `useAgentChat` hook primarily returns values from the
underlying `useChat` hook, so there wasn't significant room for
improvement regarding the "umbrella hook" pattern. However, some
unnecessary values were being returned that weren't needed.

**Solution:**
- Removed `input` and `handleInputChange` from the `useAgentChat` hook
return. These weren't needed since input state is already managed
directly via Recoil state (`agentChatInputState`) in components.

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> Throttle message streaming updates and switch AI chat input management
from context to Recoil; minor scroll behavior tweak.
> 
> - **AI Chat performance**:
> - Add `experimental_throttle: 100` to `useChat` in `useAgentChat` to
reduce re-render frequency during streaming.
> - **State management**:
> - Migrate input handling to Recoil via `agentChatInputState`; remove
`input` and `handleInputChange` from `AgentChatContext` and
`useAgentChat` returns.
> - Update `AIChatTab` and `SendMessageButton` to read/write input from
Recoil and adjust hotkeys/disabled state accordingly.
> - **UX behavior**:
>   - Remove smooth scroll behavior in `useAgentChatScrollToBottom`.
> 
> <sup>Written by [Cursor
Bugbot](https://cursor.com/dashboard?tab=bugbot) for commit
911b341ea1f7c63a4e1e27667da119d9a2960b78. This will update automatically
on new commits. Configure
[here](https://cursor.com/dashboard?tab=bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

---------

Co-authored-by: Félix Malfait <felix.malfait@gmail.com>
2025-12-01 15:31:20 +01:00
Abdul Rahman bff079d3b5 Fix AI chat scroll behavior (#15686) 2025-11-14 01:20:25 +01:00