## Context
Command menu items are an overridable entity (like page-layout / FIELDS
widgets), but the override flow in layout-customization mode was broken:
- **Move / pin-unpin / hide-label didn't persist.**
`useSaveCommandMenuItemsDraft` fired the `updateCommandMenuItem`
mutations (backend persisted correctly) but never wrote the result back
into `metadataStoreState`, the source the live menu and edit panel read
from. So the UI reverted on exit and changes only showed after a hard
reload.
- **No true "reset to default".** Existing reset controls only reverted
the draft to the last-saved values (which still contained overrides).
there was no way to clear overrides back to the original values after a
save.
Notes
- removed the footer "Reset to default" button. This is not clear to me
how we want to build, let's re-implement better in the next version
- reset are done on click and not delayed on the save. This is similar
to other reset to default on page layouts where we actually usually
reload the component and this is because the FE has no idea what's
original VS override from the response itself
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## Context
Second PR of the overridable-entities track (after #21436 for views):
command menu items become overridable so that edits on non-owned items
are stored as overrides instead of mutating the row, and
deletion/deactivation becomes reversible.
## What this does
- `CommandMenuItemEntity` now extends
`OverridableEntity<CommandMenuItemOverrides>` (adds `isActive` +
`overrides`). All editable properties are overridable for now (to
discuss).
- **Update**: mutations on a command item not owned by the caller
(standard items) are written into `overrides`; reads merge them in the
DTO. The command palette edit mode (pin,
reorder, shortLabel) now preserves standard values, "Reset label to
default" gains true post-save semantics.
- **Delete**: protected items are deactivated (`isActive = false`)
instead of deleted; custom items still hard-delete.
- **Object deactivate/enable toggle**: now flips `isActive` on the
command item (merged into the main migration call) instead of
delete/recreate; a create-if-missing fallback covers legacy deactivated
objects.
- **Front**: inactive command items are filtered out of the palette
selector.
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---------
Co-authored-by: Charles Bochet <charles@twenty.com>
- Add a `pageLayoutId` foreign key to `CommandMenuItem`, allowing
command menu items to be scoped to a specific page layout instead of
being globally available
- Filter command menu items by the current page layout on the frontend.
Items with a `pageLayoutId` only appear when viewing that layout, while
items without one remain globally visible
- Create an effect to track the current page layout ID
- Include a seed example: a "Show Notification" command pinned to the
Star history standalone page layout
---------
Co-authored-by: Charles Bochet <charles@twenty.com>
- Removes the intermediate `CommandMenuItemConfig` /
`CommandConfigContext` / `CommandMenuItemDisplay` abstraction layers,
replacing them with a single `CommandMenuItemRenderer` that renders
directly from the command menu items from the backend
- Eliminates the server-items/ subdirectory by moving its contents
(hooks/, contexts/, states/, display/, edit/) up into the parent
command-menu-item/ module, removing an unnecessary nesting level.
Replace generic JSON scalar with a typed GraphQL union
CommandMenuItemPayload (PathNavigationPayload |
ObjectMetadataNavigationPayload) for the CommandMenuItem.payload field
- Adds a payload JSON column to `CommandMenuItem` and introduces a
unified `NAVIGATION` engine component key that replaces all individual
GO_TO_* keys
- Navigation commands now use the payload to determine their target
(either an objectMetadataItemId or a path), making navigation commands
dynamic and eliminating the need for a hardcoded engine key per object
- Includes a 1.21 upgrade command (refactor-navigation-commands) that
migrates existing GO_TO_* items to NAVIGATION items with the appropriate
payload, and applies a CHECK constraint enforcing payload coherence
https://github.com/user-attachments/assets/4d305ba2-ae0b-4556-bb0e-e9d899777350
TODO: In a second PR, create the sync between object metadata items and
the navigation command menu items
- Object metadata item created or enabled -> Create navigation command
- Object metadata item deleted or disabled -> Delete associated
navigation command
In another PR:
- Allow `label`, `shortLabel` and `icon` to resolve the
`navigateToObjectMetadataItem` dynamically in their interpolation
instead of being hardcoded in the command menu item
- Make the icon dynamic in the command menu items as the label so that
we can resolve ${navigateToObjectMetadataItem.icon} at runTime -> This
way we won't need to keep update the command menu item icon when we
update the objectMetadataItem icon
## PR Description
In the process of migrating all the existing commands to the backend, we
stumbled across a couple of problems that made us reconsider the full
migration. This PR introduces a way for command menu items to bypass
front components and to directly reference a frontend component from
twenty front.
It:
- Introduces a `engineFrontComponentKey` field on `CommandMenuItem` as
an alternative to `frontComponentId` and `workflowVersionId`, allowing
command menu items to reference frontend components by key directly
rather than requiring a FrontComponent entity
- Updates the DB constraint to allow exactly one of `workflowVersionId`,
`frontComponentId`, or `engineFrontComponentKey`
### All standard command menu items from the frontend which use
`standardFrontComponentKey`
These are all commands that execute a GraphQL query or a mutation.
Two mains concerned have been raised that made us go with this
(temporary) architecture instead:
- If those commands are part of the standard application, they can only
alter objects from that application and not custom objects.
- We would need to implement a way to trigger optimistic rendering from
the front components, which might take some time to implement.
List:
- Create new record
- Delete (single record)
- Delete records (multiple)
- Restore record
- Restore records (multiple)
- Permanently destroy record
- Permanently destroy records (multiple)
- Add to favorites
- Remove from favorites
- Merge records
- Duplicate Dashboard
- Save Dashboard
- Save Page Layout
- Activate Workflow
- Deactivate Workflow
- Discard Draft (workflow)
- Test Workflow
- Tidy up workflow
- Duplicate Workflow
- Stop (workflow run)
- Use as draft (workflow version)
---------
Co-authored-by: Charles Bochet <charles@twenty.com>
## PR Description
- Uses `expr-eval` to enable front components (SDK plugins) to define
conditional availability as declarative expressions.
- Moves shared types and constants to `twenty-shared`
- Introduces a `conditionalAvailabilityExpression` field on
`CommandMenuItemEntity`, allowing command menu items to store an
`expr-eval` compatible expression string that is evaluated against a
CommandMenuContext to determine if the item should be shown.
- Creates an esbuild transform plugin
`conditional-availability-transform-plugin` in `twenty-sdk` that
converts TypeScript conditional availability expressions into
`expr-eval` compatible syntax at build time, so SDK developers can write
natural TS expressions that get transformed to evaluable strings.
- Removes deprecated `forceRegisteredActionsByKey` state and its usage.
- Creates `useCommandMenuContext` hook that builds the full
`CommandMenuContext` object from React state, which is then passed to
`useCommandMenuItemFrontComponentActions` for evaluating conditional
availability expressions.
## Description
- Add `isHeadless` field to `FrontComponent` entity so front components
can run without rendering UI in the command menu
- Introduce headless front component mounting logic:
`HeadlessFrontComponentMountRoot` at the application root,
`useMountHeadlessFrontComponent`, and `useUnmountHeadlessFrontComponent`
hooks to mount/unmount headless components
- Expand the SDK with new action components (`Action`, `ActionLink`,
`ActionOpenSidePanelPage`) and host communication functions
(`openSidePanelPage`, `unmountFrontComponent`)
- Move `CommandMenuPages` type to twenty-shared so the SDK can reference
it for side panel navigation
## Video QA
https://github.com/user-attachments/assets/4f9e3bb1-fcd1-42be-b3f4-a97e80c2add2