When the side panel opens or closes, the pinned header button (e.g. New
Company) was flat-clipped for the whole 300ms animation: the ⋮ toggle
mounts instantly and shifts the button's slot, framer's `layout` prop
compensates with a transform that the surrounding `overflow: hidden`
containers don't follow, and the ResizeObserver-driven rerenders re-seed
that transform every frame. Removing `layout` lets the button follow
plain reflow, which cannot clip.
The panel content also squeezed during the animation (labels
re-truncating at every intermediate width) because the inner panel was
`width: 100%` of the width-animating wrapper. Pinning it to
`var(--side-panel-width)` turns the animation into a rigid drawer slide;
drag-resize is unaffected since it writes the same CSS variable.
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## Problem
Headless command-menu actions provided by third-party applications (e.g.
the "Twenty Eng" app actions like *Fetch Pull Requests*, *Recompute
Build Tasks*) no longer show a loading/progress indicator while they
run, so users can't see that the action is in progress.
## Root cause
In `CommandMenuItemSelectableRenderer`,
[#21020](https://github.com/twentyhq/twenty/pull/21020) added an
early-return branch for third-party application actions that renders
`AppMenuItem`:
```tsx
if (isThirdPartyApp) {
return (
<SelectableListItem ...>
<AppMenuItem ... /> // no loader passed
</SelectableListItem>
);
}
```
This branch returns **before** the `listItem` path that builds the
`loaderComponent` (spinner + progress %), and `AppMenuItem` had no way
to render a right-side loader. So `progress` / `showDisabledLoader` from
`useCommandMenuItemClick` were computed but dropped for third-party app
actions. Native (non third-party) actions kept their loader because they
go through the `listItem` path.
## Fix
- Add an optional `RightComponent` prop to `AppMenuItem`, forwarded to
the underlying `MenuItem` (which already renders it).
- Hoist the `loaderComponent` computation in
`CommandMenuItemSelectableRenderer` above the branches and pass it to
both the third-party `AppMenuItem` path and the existing `listItem` path
(no behavior change for the latter).
The loader now appears for third-party app actions exactly as it does
for native ones — `<CommandListItemLoader progress={progress} />` once
progress is reported, falling back to a `<Loader />` spinner before the
first progress update.
## Verification
- `oxlint --type-aware` clean on both changed files.
- `typecheck` clean for the changed files.
- Manual browser repro requires a third-party application with a
progress-reporting headless action installed in the workspace (as in the
reported screenshot), which isn't available in a stock dev workspace.
The fix mirrors the already-working native `listItem` loader path.
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Reorganizes `twenty-ui`'s component organization to follow how the best
UI libraries (MUI, Mantine, Base UI, Polaris) structure their source,
now that the package has stabilized.
**Taxonomy** — dissolves the meaningless `components/` junk-drawer and
the 107-file `display/` mega-category. New domains/subpaths:
`data-display`, `typography`, `icon`, `surfaces`; `feedback` and
`layout` absorb the rest (banners/callout/info + placeholders →
feedback; modal/card → surfaces; motion + separators → layout).
**Per-component layout** — every component is now
`<domain>/<ComponentName>/<ComponentName>.tsx` with colocated
styles/stories/types, `internal/` for private helpers and `parts/` for
re-exported compound sub-parts. The redundant inner `/components/` is
gone. `icon` and `json-visualizer` are kept as cohesive subsystems.
**Also:** adds a tree-shakeable root barrel (`import { Button } from
'twenty-ui'`), the generator now owns `individual-entry.ts`, and a real
barrel-leak bug is fixed (private `internals/` parts were leaking into
the public API).
Consumer imports (~1.2k files) and the `twenty-sdk` UI aggregator were
updated by codemod. The change is **export-neutral** except 16
intentionally-removed private internals symbols (all verified
unconsumed). Gates green: typecheck, lint, build, size-limit, storybook.
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Migrates `twenty-front`, `twenty-sdk`, and
`twenty-front-component-renderer` from `twenty-ui-deprecated` to
`twenty-ui` (mechanical import swap — the packages have API parity) and
deletes the deprecated package along with its workspace/CI/config
wiring.
Also adds `@linaria/react`/`@linaria/core` as direct deps of
`twenty-front` (it used them transitively via the deprecated package).
Note: move the required status check from `ci-ui-status-check` to
`ci-new-ui-status-check`.
Argos: the Storybook box-model/button-reset baseline shift (the bulk of
the visual diffs) is isolated in #21665 — Storybook now loads
twenty-ui's global `reset.scss`, which the production app already ships.
Once #21665 merges and this branch is rebased, the remaining Argos diffs
are component-level visual-parity items only.
Replaces #21279 and #21282 with one clean PR from `main`.
Generalizes the settings primary-bar / secondary-bar card chrome to the
record index, record show and standalone pages via a shared
`PageCardLayout` + `PageCardHeader` (the side panel sits as a sibling of
the content card), and applies the new flat design direction: square
corners on the card, side panel and loading skeletons.
Iterating toward the new design (Figma node 102282-221623); the
confirmed direction and the explicit "remove rounded corners" change are
in, remaining designer specifics to follow.
## Description
Promotes the next-gen UI library (formerly `twenty-new-ui`) to the name
**`twenty-ui`** (v0.1.0, publishable) and renames the old package to
**`twenty-ui-deprecated`**. Rewrites ~1,730 `twenty-ui` imports →
`twenty-ui-deprecated`, updates all configs/CI/Docker/deps, and migrates
twenty-front's `Toggle` to the new package (first consumer) as a
drop-in.
## Next steps
- Wire the `ui/v*` publish dispatch (`cd-deploy-tag.yaml` +
`.yarnrc.yml`), then tag `ui/v0.1.0` to publish.
- Continue migrating components from `twenty-ui-deprecated` →
`twenty-ui`.
https://github.com/user-attachments/assets/fe1461c7-0d5c-4c6f-8c2e-2cf569e7de90
## What
Fix `RECORD_SELECTION` items leaking into the command menu when nothing
is selected, and unify how the menu renders in normal vs edit mode.
## The bug
`RECORD_SELECTION`-availability items were showing up even when
`numberOfSelectedRecords === 0`. New util
`doesCommandMenuItemMatchSelectionState` gates them, applied
consistently in the runtime provider and the editor.
## The refactor
`PinnedCommandMenuItemButtonsEditMode` was a 140-line near-duplicate of
`PinnedCommandMenuItemButtons` with its own (drifting) filter logic.
Killed it. Edit mode now flows through the same
`CommandMenuContextProvider` with a new `isInPreviewMode` flag — one
filter chain, one rendering path.
## Behavior in edit mode
**Header (pinned buttons in page header):**
- Runs the full filter chain — object metadata, page type, selection
state, page layout, *and the conditional availability expression*
- Buttons render at full styling but are inert via `pointer-events:
none` + `cursor: not-allowed`
- Preview now reflects exactly what users will see on the live page (not
a grayed-out approximation)
**Side panel editor:**
- New `useEditableCommandMenuItems` hook
- Same filters as runtime *minus* the conditional availability
expression and `FALLBACK` items — so it surfaces everything that's
actually configurable for this page context
- Still gates on selection state — if no records selected,
`RECORD_SELECTION` items are hidden from the editor too. Open to
feedback if we'd rather always show them so users can pin them ahead of
time.
## Misc
- `usePinnedCommandMenuItemsInlineLayout` — visible count now waits
until every item is measured before committing. Fixes a flash of wrong
counts on mount/resize
- Renamed `useCommandMenuContextApi` → `useCurrentCommandMenuContextApi`
— name now conveys it reads from the *current* scoped context store
- Copy: "Records selected" → "Record(s) selected"
Add support for standalone pages: a new `PageLayout` type
(`STANDALONE_PAGE`) that can be rendered independently at
`/page/:pageLayoutId`, not tied to any record or object context.
- New `STANDALONE_PAGE` page layout type
- New `PAGE_LAYOUT` navigation menu item type: adds a `pageLayoutId`
foreign key to `NavigationMenuItemEntity`, allowing sidebar items to
link directly to standalone pages
- New `GLOBAL_OBJECT_CONTEXT` command menu availability type: separates
object-context-dependent commands (Create Record, Import, Export, See
Deleted, Create View, Hide Deleted) from truly global ones, so
standalone pages only show relevant commands
- Frontend routing & rendering: adds a `/page/:pageLayoutId` route with
its own page component, header, and command menu
- Widget rendering refactor
- Instance commands: two fast 1.22 migrations: `pageLayoutId` column +
`STANDALONE_PAGE` enum, and `GLOBAL_OBJECT_CONTEXT` availability type
enum
- Workspace command: backfills existing command menu items from `GLOBAL`
to `GLOBAL_OBJECT_CONTEXT` where appropriate
- Dev seeds: adds a sample "Star History" standalone page with an iframe
widget for local development
## PR description
- The command menu in the side panel now reads directly from
`MAIN_CONTEXT_STORE_INSTANCE_ID` instead of snapshotting the main
context store into a separate side-panel instance when opening. This
keeps the command menu always in sync with the current page state
(selection, filters, view, etc.).
- Removed the broadening/reset-to-selection feature (Backspace to clear
context, "Reset to" button) since the command menu no longer maintains
its own copy of the context.
## Video QA
https://github.com/user-attachments/assets/5d5bc664-b6d4-431d-a271-6ce23d8a4ae0
- Removes the intermediate `CommandMenuItemConfig` /
`CommandConfigContext` / `CommandMenuItemDisplay` abstraction layers,
replacing them with a single `CommandMenuItemRenderer` that renders
directly from the command menu items from the backend
- Eliminates the server-items/ subdirectory by moving its contents
(hooks/, contexts/, states/, display/, edit/) up into the parent
command-menu-item/ module, removing an unnecessary nesting level.
- Adds a payload JSON column to `CommandMenuItem` and introduces a
unified `NAVIGATION` engine component key that replaces all individual
GO_TO_* keys
- Navigation commands now use the payload to determine their target
(either an objectMetadataItemId or a path), making navigation commands
dynamic and eliminating the need for a hardcoded engine key per object
- Includes a 1.21 upgrade command (refactor-navigation-commands) that
migrates existing GO_TO_* items to NAVIGATION items with the appropriate
payload, and applies a CHECK constraint enforcing payload coherence
https://github.com/user-attachments/assets/4d305ba2-ae0b-4556-bb0e-e9d899777350
TODO: In a second PR, create the sync between object metadata items and
the navigation command menu items
- Object metadata item created or enabled -> Create navigation command
- Object metadata item deleted or disabled -> Delete associated
navigation command
In another PR:
- Allow `label`, `shortLabel` and `icon` to resolve the
`navigateToObjectMetadataItem` dynamically in their interpolation
instead of being hardcoded in the command menu item
- Make the icon dynamic in the command menu items as the label so that
we can resolve ${navigateToObjectMetadataItem.icon} at runTime -> This
way we won't need to keep update the command menu item icon when we
update the objectMetadataItem icon
- Makes engineComponentKey non-nullable on CommandMenuItem. Adds two new
engine component keys: TRIGGER_WORKFLOW_VERSION and
FRONT_COMPONENT_RENDERER to cover the former standalone cases.
- Unifies the previously separated engine, front component and workflow
runners into a single `CommandRunner` component with a unified
`useMountCommand` hook that handles all command types.
- Automatically create and sync command menu items for all workflows
with a manual trigger
- Refactor `useCommandMenuItemsFromBackend`
- Prefill a _Quick Lead_ workflow command menu item during workspace
setup and dev seeding
- Add a ready prop to `HeadlessEngineCommandWrapperEffect` to prevent
premature execution when async data hasn't loaded yet
---------
Co-authored-by: Charles Bochet <charles@twenty.com>
Introduces a progress indicator for command menu items (both engine
commands and front components). When a command is running, the menu item
now displays a percentage alongside the loader spinner instead of just a
spinner.
- Added `commandMenuItemProgressFamilyState` to track per-item progress
and `CommandListItemLoader` to render it
- Exposed `updateProgress` in the twenty-sdk public API so front
components can report execution progress back to the host
- Wired progress reporting into `ExportMultipleRecordsCommand` as the
first consumer, showing CSV export progress
- Progress state is cleaned up on unmount for both engine commands and
headless front components
- Refactor
- Adds template variable interpolation (`${...}`) to command menu item
labels and short labels, enabling dynamic text like `Create new
${capitalize(objectMetadataItem.labelSingular)}` instead of static
`Create new record`.
- Supports `capitalize` and `lowercase` transform functions within
template expressions.
## Description
- Introduces a new engine command execution model that replaces the
previous approach of mapping `EngineComponentKey` to React components.
Instead, engine commands are now mounted headlessly via
`HeadlessEngineCommandMountRoot`, with their execution context populated
synchronously before mounting.
- Creates new headless command components
- Moves error handling from the SDK layer to the host app by wrapping
all mounted commands with a new `CommandMenuItemErrorBoundary`
The new flow works as follows:
- When a command menu item with an `engineComponentKey` is clicked,
`useCommandMenuItemFrontComponentCommands` calls
`useMountEngineCommand`, which synchronously reads the current context
store (object metadata, selected records, filters, view ID, etc.) and
writes a `MountedEngineCommandContext` into
`mountedEngineCommandsState`.
- The command is then mounted into `mountedEngineCommandsState`, which
triggers `HeadlessEngineCommandMountRoot` to render the corresponding
headless component from `ENGINE_COMPONENT_KEY_HEADLESS_COMPONENT_MAP`,
wrapped in `CommandMenuItemErrorBoundary`,
`ContextStoreComponentInstanceContext.Provider`, and
`EngineCommandComponentInstanceContext.Provider`.
- Each command component reads its execution context and delegates to
one of the 4 execution patterns: `HeadlessEngineCommandWrapperEffect`
(simple actions), `HeadlessConfirmationModalEngineCommandEffect`
(destructive actions needing confirmation),
`HeadlessNavigateEngineCommand` (GO_TO_* commands), or
`HeadlessOpenSidePanelPageEngineCommand` (SEARCH_RECORDS, ASK_AI,
VIEW_PREVIOUS_AI_CHATS).
- After execution, the command self-unmounts via
`useUnmountEngineCommand`, which removes the entry from
`mountedEngineCommandsState` and stops rendering the component.
### What
Unifies record page layout editing and navigation menu editing into a
single global "layout customization" session. Dashboard editing stays
separate.
### How it works
**Two edit mode systems, one context-based read:**
- `isLayoutCustomizationModeEnabledState` -- global atom for record
pages + navigation
- `isDashboardInEditModeComponentState` -- dashboard-only, independent
per-component atom
- `PageLayoutEditModeProvider` -- context that dispatches to
`RecordPageLayoutEditModeProvider` (reads global atom) or
`DashboardPageLayoutEditModeProvider` (reads component atom), one
component per file
**Session registry + independent atoms:**
- `activeCustomizationPageLayoutIdsState` -- accumulates page layout IDs
as user navigates during customization (`string[]`)
- Save/cancel iterate the ID list and read each layout's draft/persisted
atoms independently
- Follows the same pattern as `settingsRoleIdsState` +
`settingsDraftRoleFamilyState`
**Unified UI:**
- `LayoutCustomizationBar` replaces the old `NavigationMenuEditModeBar`
- Enter once -- edit record layouts + navigation -- save/cancel
everything together
- `useSaveLayoutCustomization` orchestrates sequential save: navigation
draft -- page layouts -- field widget groups
- Error snackbar on partial save failure (with TODO for future atomic
server mutation)
**Draft protection during customization:**
- `PageLayoutRelationWidgetsSyncEffect` guarded -- only updates
persisted state from server, skips draft/currentLayouts while
customization is active
- `useExecuteTasksOnAnyLocationChange` skips draft reset when
customization mode is enabled
- Command execution blocked during layout customization
### Cleanup
- Deleted `NavigationMenuEditModeBar`,
`isNavigationMenuInEditModeState`,
`isPageLayoutInEditModeComponentState`,
`useIsGlobalLayoutCustomizationActive`
- `DraftPageLayout` type changed from `Omit` to `Pick` (explicit fields)
- Removed save/cancel from `DefaultRecordCommandMenuItemsConfig` (bar
handles it now)
- Extracted `useSaveFieldsWidgetGroups` from save orchestration
- Split `PageLayoutEditModeProvider` into 3 separate files (one
component per file, Twenty convention)
### Known issues
- **Stale deleted widget after save (pre-existing on `main`)**: Delete
widget -- save -- exit customization -- Apollo cache stale -- sync
effect overwrites Jotai from stale data -- widget reappears until
refresh. Separate PR needed, likely tied to the planned server-side
`saveLayoutCustomization` atomic endpoint.
### Open questions
- **Module location**: Layout customization hooks/states live in `/app`
-- should they move to their own `modules/layout-customization/`?
- **Atomic server mutation**: All save mutations are on metadata schema
(`createNavigationMenuItem`, `deleteNavigationMenuItem`,
`updateNavigationMenuItem`, `updatePageLayoutWithTabsAndWidgets`,
`upsertFieldsWidget`). A single `saveLayoutCustomization` endpoint could
make saves truly atomic.
https://github.com/user-attachments/assets/036ef542-97f3-485b-a68f-3726002c81fb
actions are being renamed to command menu item, they will be migrated to
server and will be served as headless front components
---------
Co-authored-by: Raphaël Bosi <71827178+bosiraphael@users.noreply.github.com>