86dd18fbe7
Рефакторинг архитектуры ежедневных конкурсов: - Создан модуль app/services/contests/ с новой архитектурой: - enums.py: GameType, RoundStatus, PrizeType enum классы - games.py: паттерн Стратегия для 7 типов игр - attempt_service.py: ContestAttemptService для атомарных операций - Упрощён handlers/contests.py: - Удалены отдельные _render_* функции (заменены на стратегии) - Логика обработки попыток вынесена в ContestAttemptService - Уменьшено с 523 до 342 строк (-35%) - Обновлён contest_rotation_service.py: - Заменена if-elif цепочка на get_game_strategy().build_payload() - Используются enum классы вместо магических строк - Исправлен handlers/admin/daily_contests.py: - prize_days → prize_type/prize_value (соответствие модели БД) - Обновлены EDITABLE_FIELDS и отображение приза 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
342 lines
11 KiB
Python
342 lines
11 KiB
Python
"""Contest handlers for daily games."""
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import logging
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from datetime import datetime
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from typing import Optional
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from aiogram import Dispatcher, F, types
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from aiogram.filters import Command
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from aiogram.fsm.context import FSMContext
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.database.crud.contest import get_active_rounds, get_attempt
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from app.database.crud.subscription import get_subscription_by_user_id
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from app.database.database import AsyncSessionLocal
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from app.database.models import ContestRound, SubscriptionStatus
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from app.keyboards.inline import get_back_keyboard
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from app.localization.texts import get_texts
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from app.services.contests import (
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ContestAttemptService,
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GameType,
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get_game_strategy,
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)
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from app.states import ContestStates
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from app.utils.decorators import auth_required, error_handler
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logger = logging.getLogger(__name__)
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# Rate limiting storage
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_rate_limits: dict = {}
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# Service instance
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_attempt_service = ContestAttemptService()
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def _check_rate_limit(user_id: int, action: str, limit: int = 1, window_seconds: int = 5) -> bool:
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"""Check if user exceeds rate limit for contest actions."""
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key = f"{user_id}_{action}"
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now = datetime.utcnow().timestamp()
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if key not in _rate_limits:
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_rate_limits[key] = []
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# Clean old entries
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_rate_limits[key] = [t for t in _rate_limits[key] if now - t < window_seconds]
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if len(_rate_limits[key]) >= limit:
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return False
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_rate_limits[key].append(now)
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return True
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def _validate_callback_data(data: str) -> Optional[list]:
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"""Validate and parse callback data safely."""
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if not data or not isinstance(data, str):
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return None
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parts = data.split("_")
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if len(parts) < 2 or parts[0] != "contest":
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return None
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for part in parts:
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if not part or len(part) > 50:
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return None
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return parts
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def _user_allowed(subscription) -> bool:
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"""Check if user has active or trial subscription."""
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if not subscription:
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return False
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return subscription.status in {
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SubscriptionStatus.ACTIVE.value,
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SubscriptionStatus.TRIAL.value,
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}
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async def _reply_not_eligible(callback: types.CallbackQuery, language: str):
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"""Reply that user is not eligible to play."""
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texts = get_texts(language)
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await callback.answer(
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texts.t("CONTEST_NOT_ELIGIBLE", "Игры доступны только с активной или триальной подпиской."),
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show_alert=True,
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)
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# ---------- Handlers ----------
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@auth_required
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@error_handler
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async def show_contests_menu(callback: types.CallbackQuery, db_user, db: AsyncSession):
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"""Show menu with available contest games."""
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texts = get_texts(db_user.language)
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subscription = await get_subscription_by_user_id(db, db_user.id)
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if not _user_allowed(subscription):
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await _reply_not_eligible(callback, db_user.language)
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return
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active_rounds = await get_active_rounds(db)
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# Group by template, take one round per template
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unique_templates = {}
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for rnd in active_rounds:
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if not rnd.template or not rnd.template.is_enabled:
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continue
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tpl_slug = rnd.template.slug if rnd.template else ""
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if tpl_slug not in unique_templates:
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unique_templates[tpl_slug] = rnd
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buttons = []
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for tpl_slug, rnd in unique_templates.items():
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title = rnd.template.name if rnd.template else tpl_slug
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buttons.append([
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types.InlineKeyboardButton(
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text=f"▶️ {title}",
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callback_data=f"contest_play_{tpl_slug}_{rnd.id}",
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)
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])
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if not buttons:
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buttons.append([
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types.InlineKeyboardButton(
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text=texts.t("CONTEST_EMPTY", "Сейчас игр нет"),
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callback_data="noop",
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)
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])
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buttons.append([
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types.InlineKeyboardButton(text=texts.BACK, callback_data="back_to_menu")
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])
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await callback.message.edit_text(
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texts.t("CONTEST_MENU_TITLE", "🎲 <b>Игры/Конкурсы</b>\nВыберите игру:"),
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reply_markup=types.InlineKeyboardMarkup(inline_keyboard=buttons),
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)
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await callback.answer()
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@auth_required
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@error_handler
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async def play_contest(callback: types.CallbackQuery, state: FSMContext, db_user, db: AsyncSession):
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"""Start playing a specific contest."""
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texts = get_texts(db_user.language)
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subscription = await get_subscription_by_user_id(db, db_user.id)
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if not _user_allowed(subscription):
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await _reply_not_eligible(callback, db_user.language)
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return
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# Rate limit check
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if not _check_rate_limit(db_user.id, "contest_play", limit=2, window_seconds=10):
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await callback.answer(
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texts.t("CONTEST_TOO_FAST", "Слишком быстро! Подождите."),
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show_alert=True,
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)
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return
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# Validate callback data
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parts = _validate_callback_data(callback.data)
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if not parts or len(parts) < 4 or parts[1] != "play":
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await callback.answer("Некорректные данные", show_alert=True)
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return
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round_id_str = parts[-1]
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try:
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round_id = int(round_id_str)
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except ValueError:
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await callback.answer("Некорректные данные", show_alert=True)
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return
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# Get round with template
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async with AsyncSessionLocal() as db2:
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active_rounds = await get_active_rounds(db2)
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round_obj = next((r for r in active_rounds if r.id == round_id), None)
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if not round_obj:
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await callback.answer(
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texts.t("CONTEST_ROUND_FINISHED", "Раунд завершён или недоступен."),
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show_alert=True,
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)
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return
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if not round_obj.template or not round_obj.template.is_enabled:
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await callback.answer(
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texts.t("CONTEST_DISABLED", "Игра отключена."),
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show_alert=True,
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)
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return
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# Check if user already played
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attempt = await get_attempt(db2, round_id, db_user.id)
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if attempt:
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await callback.answer(
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texts.t("CONTEST_ALREADY_PLAYED", "У вас уже была попытка в этом раунде."),
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show_alert=True,
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)
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return
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# Get game strategy and render
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tpl = round_obj.template
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strategy = get_game_strategy(tpl.slug)
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if not strategy:
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await callback.answer(
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texts.t("CONTEST_UNKNOWN", "Тип конкурса не поддерживается."),
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show_alert=True,
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)
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return
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render_result = strategy.render(
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round_id=round_obj.id,
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payload=round_obj.payload or {},
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language=db_user.language,
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)
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# For text input games, create pending attempt and set FSM state
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if render_result.requires_text_input:
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await _attempt_service.create_pending_attempt(db2, round_obj.id, db_user.id)
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await state.set_state(ContestStates.waiting_for_answer)
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await state.update_data(contest_round_id=round_obj.id)
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await callback.message.edit_text(
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render_result.text,
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reply_markup=render_result.keyboard,
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)
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await callback.answer()
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@auth_required
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@error_handler
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async def handle_pick(callback: types.CallbackQuery, db_user, db: AsyncSession):
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"""Handle button pick in contest games."""
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texts = get_texts(db_user.language)
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# Rate limit check
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if not _check_rate_limit(db_user.id, "contest_pick", limit=1, window_seconds=3):
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await callback.answer(
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texts.t("CONTEST_TOO_FAST", "Слишком быстро! Подождите."),
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show_alert=True,
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)
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return
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# Validate callback data
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parts = _validate_callback_data(callback.data)
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if not parts or len(parts) < 4 or parts[1] != "pick":
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await callback.answer("Некорректные данные", show_alert=True)
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return
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round_id_str = parts[2]
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pick = "_".join(parts[3:])
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try:
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round_id = int(round_id_str)
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except ValueError:
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await callback.answer("Некорректные данные", show_alert=True)
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return
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# Re-check subscription
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subscription = await get_subscription_by_user_id(db, db_user.id)
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if not _user_allowed(subscription):
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await callback.answer(
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texts.t("CONTEST_NOT_ELIGIBLE", "Игра недоступна без активной подписки."),
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show_alert=True,
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)
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return
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async with AsyncSessionLocal() as db2:
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active_rounds = await get_active_rounds(db2)
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round_obj = next((r for r in active_rounds if r.id == round_id), None)
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if not round_obj:
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await callback.answer(
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texts.t("CONTEST_ROUND_FINISHED", "Раунд завершён."),
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show_alert=True,
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)
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return
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# Process attempt using service
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result = await _attempt_service.process_button_attempt(
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db=db2,
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round_obj=round_obj,
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user_id=db_user.id,
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pick=pick,
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language=db_user.language,
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)
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await callback.answer(result.message, show_alert=True)
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@auth_required
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@error_handler
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async def handle_text_answer(message: types.Message, state: FSMContext, db_user, db: AsyncSession):
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"""Handle text answer in contest games."""
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texts = get_texts(db_user.language)
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data = await state.get_data()
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round_id = data.get("contest_round_id")
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if not round_id:
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await state.clear()
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return
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async with AsyncSessionLocal() as db2:
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active_rounds = await get_active_rounds(db2)
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round_obj = next((r for r in active_rounds if r.id == round_id), None)
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if not round_obj:
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await message.answer(
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texts.t("CONTEST_ROUND_FINISHED", "Раунд завершён."),
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reply_markup=get_back_keyboard(db_user.language),
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)
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await state.clear()
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return
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# Process attempt using service
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text_answer = (message.text or "").strip()
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result = await _attempt_service.process_text_attempt(
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db=db2,
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round_obj=round_obj,
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user_id=db_user.id,
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text_answer=text_answer,
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language=db_user.language,
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)
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await message.answer(
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result.message,
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reply_markup=get_back_keyboard(db_user.language),
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)
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await state.clear()
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def register_handlers(dp: Dispatcher):
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"""Register contest handlers."""
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dp.callback_query.register(show_contests_menu, F.data == "contests_menu")
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dp.callback_query.register(play_contest, F.data.startswith("contest_play_"))
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dp.callback_query.register(handle_pick, F.data.startswith("contest_pick_"))
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dp.message.register(handle_text_answer, ContestStates.waiting_for_answer)
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dp.message.register(lambda message: None, Command("contests")) # placeholder
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